WorldEngen
WorldEngen is an AI copilot for 3D production that helps professional teams move from concept to production-ready 3D scenes in hours, without sacrific
About
WorldEngen is an AI copilot for professional 3D teams to build, iterate, and ship full 3D scenes, not just asset WorldEngen is an AI copilot for 3D production that helps professional teams build complete, production-ready 3D scenes faster inside their existing workflows. Most AI tools generate individual assets. WorldEngen focuses on scene-level production. It enables teams to move from concept to finished 3D scenes in hours instead of weeks by bringing AI agents directly into a real-time scene editor. WorldEngen integrates with Blender, Unreal Engine, and Unity, allowing teams to build and iterate on full scenes without switching tools or breaking pipelines. AI agents assist with layout, scene assembly, iteration, and consistency while creative teams remain in control. The platform is designed for creative directors, technical leads, and professional 3D teams in gaming, interactive media, trailing, simulation, and virtual production. It helps teams reduce production time, maintain consistent style and scale, and collaborate with AI as a creative partner rather than a standalone generator.
Key Features
Scene-level AI Agents
AI agents that operate inside a live scene editor to handle layout, set dressing, greyboxing, and iterative changes so teams can move from concept to full scenes quickly.
Engine Integrations
Native plugins and connectors for Blender, Unreal Engine, and Unity so teams can keep existing pipelines while using WorldEngen’s AI to populate and refine scenes.
Centralized Worldbuilding
A centralized editor that aggregates concept art, style guides, asset libraries, greyboxes, and scene state so teams maintain consistent scale and style across a project.
Automated Layout & Kitbashing
Automates repetitive tasks like object placement, kitbashing, and set dressing to drastically reduce blockout-to-polish time while leaving final creative control with the team.
Export & Collaboration Friendly
Supports pipeline-friendly exports, an API, and team workflows so generated scenes can be reviewed, iterated, and integrated into build systems or VFX/animation workflows.
How to Use WorldEngen
1. Install the WorldEngen desktop app and the relevant plugin for your engine (Blender, Unity, or Unreal). 2. Pair the desktop app with your engine/project and connect your asset library, style guides, and reference boards. 3. Start a scene by providing a prompt, concept art, or a greybox; launch WorldEngen’s AI agents to generate layout, assets, and set dressing. 4. Review and iterate in real time — refine prompts, lock down style settings, and export the finalized scene back into your engine or pipeline.
