WorldEngen Key Features

Scene-level AI Agents

AI agents that operate inside a live scene editor to handle layout, set dressing, greyboxing, and iterative changes so teams can move from concept to full scenes quickly.

Engine Integrations

Native plugins and connectors for Blender, Unreal Engine, and Unity so teams can keep existing pipelines while using WorldEngen’s AI to populate and refine scenes.

Centralized Worldbuilding

A centralized editor that aggregates concept art, style guides, asset libraries, greyboxes, and scene state so teams maintain consistent scale and style across a project.

Automated Layout & Kitbashing

Automates repetitive tasks like object placement, kitbashing, and set dressing to drastically reduce blockout-to-polish time while leaving final creative control with the team.

Export & Collaboration Friendly

Supports pipeline-friendly exports, an API, and team workflows so generated scenes can be reviewed, iterated, and integrated into build systems or VFX/animation workflows.